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SOFTWARE:

Maya

Photoshop

Quixel Megascans

Unreal Engine

Nuke

Davinci Resolve

Animation

Storyboards/Textures

Environment

Lighting/Rendering

Compositing

Editing/Sound

RIGS:

DinoBeast

FrogCreature

Truong CG Artist

Arahokhikyan

ABOUT:

During my final year at University, I spent the year working on my dissertation project. My goal was to explore how to effectively use real world references when animating supernatural creatures. I wanted to create a nature documentary style short film, combining reference footage of different animals.

This was also the first time using Unreal Engine and had a lot of fun learning it. 

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